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Quality of Development.
Openings in chess are a dynamic, continually changing point players focus on for improvement and variation. While they provide great insight into the early part of a game, having understanding is key. The ways in which we develop and utilize the army is of significant value to the improving player. As it is shown time and time again, the student that merely memorizes the opening will find themselves hard pressed once they reach its conclusion.Introduction
The opening phase of the game is covered quite heavily on popular streaming sites. There are many videos produced for educational value by strong players wanting to spread the joy of playing. Then there are others lurking beneath the mouse with gimmicks and curated titles luring the unsuspecting. The value of understanding (not merely memorizing) an opening is based in time management. Spending less time on the opening gives us more time in the later stages of the game. While openings are wonderful tools, it is important to remember that they merely assist with the quality of piece development.
Quality of development is simply the ability of a piece to participate in an established plan in a specific time frame. Pieces have range of motion that allow them to establish control in different capacities. Knights exert pressure beyond blockades disregarding the pawn structure. Bishops have a long-range influence but can be blocked and hemmed in by rigid pawn chains. The time component of this equation is merely the necessary amount of moves a piece needs to influence a plan. A knight that already blockades a pawn outshines a knight needing three moves to accomplish the same.
Recognizing an Opportunity
The first example shows how targeting color complexes early in the game can lead to double sided play with imbalances for both players.
A Catalan opening where black has just played ...Nbd7. I notice a nice positional idea and make an attempt to increase its value by trading the central pawns. Note that the trade of pawns sours the idea a bit, and a variation without is given afterwards. The main idea behind the placement of the queen on a4 is to pressure the c6 square with the knight. If a knight is allowed access to c6, white will secure the trade of bishop for knight (either by ...Bxc6 or an eventual Nxe7+).
Making an attempt to bolster the square does not work out long term. The tactics embedded within the position makes defense of d5 rather challenging (taking particular note that the queen is needed to defend both d5 and the bishop on e7). If the light square bishop does not capture, then white will uncork a nice tactic.
The opportunity presented arose from the weaknesses accumulating by developing the knight through d7, fianchettoing the queen bishop, and the placement of the bishop on e7. Each individually are acceptable moves but when combined with the pawn recapture, the position begins to falter.
Instead of trading the central pawns, white could have played for the same idea of targeting the weak light square with Qa4. The dynamic play offered to both sides gives equality, but with a nice imbalance that both players would need to address.
Realizing Potential
The second example shows how weak diagonals are exploited by dynamic pawn breaks. There are mistakes in the example provided, but the foundation of the ideas remains the same. Opening files for the rooks and diagonals for the bishops is critical.
A reverse Queen's Indian where white has the strong central knight on e5 with the supportive bishop on b2. The development is pleasant for both sides, with the position remaining relatively equal. In this position, I find it imperative to challenge the knight immediately.
The method chosen, ...Ne8, is inaccurate due to whites immediate Qg4 which prevents the ...f6 pawn from kicking the knight. The more accurate ...Nd7 would have allowed ...Bf6 after Qg4 further attacking the knight. However, my opponent decides to begin pressuring the kingside with g4 (hence the king on h1).
I continue with the plan of ...f6. White has the option of taking the bishop on c6 or retreating to f3. While capturing the bishop is immediately equalizing, we will see how to exploit the weakened knight on f3.
We start by opening the bishop on c6 with ...d4. If exd4, then ...Qxf4 works well. My opponent decided to push past and I continue with ...Qxf4, although it is not best. Black should continue to pressure the diagonal with ...f5. Due to the lineup of queen and rook ...Qxf4 runs into Nxd4, but this also doesn't occur in the game.
Finally, we reach the critical consideration of the position that we have been accumulating to. The queen bishop and rook are all pointed towards the knight on f3. We simply have to press the position a bit with ...f5. When challenged, we reroute the queen to f6 where it maintains the line against the knight and are prepared to capture on e4 with decisive results.
Attacking Opportunities
The third example highlights how a developmental lead can be transitioned into a successful attack against the king. There is a theory that the side attacking should numerically have an advantage in the number of pieces engaged before proceeding. White has a solid center and three pieces already pointed towards the kingside (bishop, knight, and rook) with a potential fourth once the queen joins the attack.
How do we work towards this goal? Well, we need to continue developing until we have a satisfactory advantage in pieces as we currently have 4 attackers vs 3 defenders. The easiest way to accomplish this is by development of the bishop. Either Ba3 as played in the game or Bg5 operate to move the rook from a1 to e1 where the white army would be fully assembled. The main difference is that the rook on f8 is short on good squares to occupy once attacked. If they simply move over to e8, then the rook has been misplaced from defending the king. Moves like Ng5 will begin pressuring the kingside and force more weaknesses from the black camp.
In the game, black ends up giving the exchange for the rook. White continues with simple development and achieves a compact set up with Rae1. White is better as the black army doesn't have many options for further development given the arrangement of the pieces. The most obvious, ...Nc6, allows the exchange and sudden pawn thrust in the center due to the pin against the queen. Wanting to unpin themselves, they thrown in the check prior to capturing the pawn. This leaves the king defended by one piece while white has four potential attackers, giving a perfect opportunity to strike.
After Rxf6, black will either part with the material peacefully or face checkmate as the lone king faces against three pieces.
The Bishop Pair
The fourth example shows how to keep the pieces active and the methods of maneuvering them to better posts while slowly building pressure. The position begins with some development to give some moves.
Black trades the c pawn and directly contests the center before positioning the bishop on d6 where both bishops may observe the king side behind the safety of the pawns. Note that while the bishop on b7 stares at the pawn, the tension with c4 will allow it to open at a moment's notice.
Black continues development by placing the knight on the more active c6 square where it has future potential in ...Nc6-e7-g6(f5). Note that if it had developed to d7, the pawn on d4 would limit its forward movement.
Both players continue with casual development as white brings the pieces towards the center. However, one striking difference persists in that the bishop on b2 will not have the same opportunity to become active. This is due to the lack of pawn tension against the d4 pawn. The second drawback is that the bishop does not control the c1-h6 diagonal and the f4 square becomes weak as a result.
The benefit of securing the outpost on f4 with the knight is that black will either: maintain a powerful knight on f4 with potential tactics against the bishop on d3 or provoke the kingside weakening with g2-g3. My opponent decides to kick the knight and after the trade, black decides to post the knight on e4 where it is supported by the bishop on b7.
I miss the ensuing tactic with ...Ba6 as I attempt to secure the center with ...Qe6 and refocus the attack via ...Bc8. The powerful thrust with ...f5-f4 is started and the file contested with rook and queen. While I miss the ensuing tactics and end up drawing the game I find that having a smooth developmental scheme that gives potential to maneuver the pieces very beneficial.
Restriction
The last example I will provide wont be a full game, but rather a single snippet from a position within the game. The concept of restriction is touched upon in some of the other examples, and I wanted to reiterate the importance here.
The position at hand shows, at the surface, reasonable development for both players. White has to deal with the bishop on c1 while black will need to determine a potential development scheme for the bishop on c8. When we look deeper into the position there is a striking fact that one must contest with. Where exactly does the bishop on c8 develop to?
The knight is in the way for the moment but let's look past this dilemma. White already has control over h3 and g4 while e6 would force a concession. The only reasonable square, f5, would eventually run into e3-e4 when the bishop would return either to d7 or c8 where it remains a bad piece.
The second troublesome part of the equation is that the knight does not have a great square to occupy as a5 and d4 prevent it from moving forward. I had looked at the maneuver with ...Re8 to allow ...Nf8 and ...Be6 (removing the structural weakness). However, this fails wonderfully to Bxf7! Likewise, the retreat of the knight to b8 to simply allow the bishop out concedes too much time and white will continue to expand with e3-e4 solving the development issue.
Conclusion
While the opening is a rather exciting and beneficial for study, memorization leads to misused ideas and missed opportunities. Focus should incorporate the dynamic play that occurs in the middle game where pieces are maneuvered and attacks carried out. There are five examples covering topics and themes across several openings.
These are a good guide for players looking to improve their early middle game understanding by focusing on the foundation of development. These foundations will impact the availability of moves found later on. I rather enjoy making attempts to play for these overarching ideas in my own games. Chasing after ideas that I might not play correctly, but with the correct mind set. Hopefully this has been instructive or entertaining for you as well. All the best,